Duel Dragons are so poorly supported I sometimes wonder if Bushiroad even realizes they've created an archetype alongside Armorknights for Danger World. Or even realizes what kinds of cards they've created for this archetype in the first place. The amount of just relative bullcrap that Duel Dragons received since their inception has made them the subject of relentless jeers and pitying eyes. Truly, it seems that Bushiroad can actually ignore dragons pretty well.
But despite the disparity in support and obviously lackluster cards available, Duel Dragons manages to form a terrifying beatdown rogue deck. With Danger World's amazing stat levels, Duel Dragons thrive on the same higher quality that Armorknights tap into. Additionally, Duel Dragons utilizes the drop in Dragon Knight fashion to gain even more bonuses. Add to this the only Move in Danger World and some absolutely terrifying Size 3 monsters and we have probably one of the most surprising archetypes in Buddyfight.
Showing posts with label Danger World. Show all posts
Showing posts with label Danger World. Show all posts
Tuesday, September 16, 2014
Saturday, September 13, 2014
Armorknight
I think I've always imagined Armorknights to be this big gang of bullies that just ran around crushing people for fun with brute force. You will never, ever win against Armorknights through brute vanilla power because Armorknights sport the highest vanilla stats in the entire game. Period. You could honestly run an entirely vanilla beatdown deck and win based on pure stats.
But Armorknights can do more than just beat other monsters up with superior quality. With a limited but effective roster of spells and some really powerful combos relying on sacrificing your monsters, Armorknights approach a fight like a brawl, fighting tooth and nail to achieve a decisive victory. Get ready to smash your opponent with pure damage.
But Armorknights can do more than just beat other monsters up with superior quality. With a limited but effective roster of spells and some really powerful combos relying on sacrificing your monsters, Armorknights approach a fight like a brawl, fighting tooth and nail to achieve a decisive victory. Get ready to smash your opponent with pure damage.
Tuesday, August 5, 2014
The Gambit of Bismarck (Overview)
Do you like weapons? Do you like badass monsters with beefy stats? Do you like to make bold and daring plays with high-risk and high-reward situations? Welcome to Danger World.
Danger World is truly about full-frontal assaults and just doing everything possible to pile on the offensive, with pretty big monsters to cover its ass after the bloodbath. It is one of the few Worlds to support a Size 0 selection that more or less ensures a full field at all times, even with a Size 3. The monsters in Danger World all sport above average stats and can stand toe-to-toe against the best of all of the worlds. The World is also very big on Penetrate which is basically the blood and soul of Danger World. Though their spell selection is somewhat weak, their advantage engine decays very rapidly, and they lack the appropriate countermeasures to most metagame strategies, Danger World ensures that you'll be going down fighting full throttle.
Danger World is split between the two warring factions of Armorknights and Duel Dragons.
Danger World is split between the two warring factions of Armorknights and Duel Dragons.
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